Post-apocalyptic environment and its reinterpretation in Death Stranding

نویسندگان

چکیده

Before becoming a reality, the technological environment exists in projects and intentions of people. Sociologist S.Jasanoff offers concept “sociotechnical imaginary”, which means ideas about value technologies their future contribution to social development. The authors analyze some futuristic elements computer game Death Stranding based on this concept. embodies avant-garde solutions for establishing communication infrastructure post-apocalyptic world. Stranding’s semantic emphasis, was released before pandemic, anticipated many risks sentiments from physical barriers COVID-19 period. use Russian-language streams dedicated as empirical material case analysis. review academic experience those who have already studied post-apocalypse presented various popular texts (movies, novels, games). In mass culture stand out narrative visual templates post-apocalypse: division spaces characters into “spoiled/infected” “pure”; wandering; attention unusual details everyday life world order, aestheticization ruins. When discussing habitat Stranding, there are clear solidarizing eco-friendly landmarks mechanics: minimalistic consumption importance recycling, discovery new renewable resources, cooperative usage infrastructure, ineffectiveness violence. According authors, game’s model brings insights contemporary sociotechnical imaginary.

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ژورنال

عنوان ژورنال: Vestnik Sankt-Peterburgskogo universiteta. Sociologiâ

سال: 2021

ISSN: ['2541-9374', '2587-5809']

DOI: https://doi.org/10.21638/spbu12.2021.403